Devlog: Ashcan
I’m making incremental but important progress now, shaping things for an ashcan/playtest/quickstart advanced preview for UKGE at the end of May. This is a rough-and-ready draft version of Midnight of the Century, meant for 3 things:
- Get the current rules into the hands of lots of different people.
- Get the word out about the game.
- Get me off my ass to work on the game.
I’ll have a printed version of the ashcan at UKGE in Birmingham. Think of this as v0.1, likely to change but gives you a good idea about the core ideas and mechanics of Midnight of the Century, along with a taste of the aesthetic.
Recently worked on:
Fleshing out the Introduction section, including the Pacific Northwest setting.
Mid-‘90s, the Pacific Northwest.
The beautiful and peaceful Pacific Northwest welcomes you to the 1990s! Walk our safe (and clean!) streets without a care in the world, grab a hot cup of Joe from our many local coffee shops, and lose yourself in our stunning and majestic old growth forests.
The Pacific Northwest: The Best Place to Spend the Rest of Your Life!
That’s the line they feed the tourists and gullible rich folk. You know better. The city’s a shithole, segregated and gentrified. Walk down the wrong streets and you’re likely to disappear into the shadows. There’s something WRONG here, under the surface. And I don’t mean the Cascadia fault.
Most folks don’t talk about it, even if they sense something’s off. There’s a storm coming, and these murders are just the beginning.
- Word count: 10,535